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Perpetual workstation licenses cost USD$599 including unlimited render node licenses. Users who purchased a license after 1 July 2018 are entitled to a free upgrade and other existing users are offered a 50% upgrade discount dropping to 25% after 12 February 2019.Traditionally, hair that has been created for use in real-time engines has been created using card-based techniques, or other similar approximation. Many more improvements are added, to see the full list visit the plugin’s documentation. Option to export per-vertex velocities to hair Alembic files.New texture-based strand data generation method.Ability to scale strands uniformly in Length modifier.UV-base flow for hair from mesh strips.Ability to load up to 5 Alembic files into the same hair object at the same time.The automatic grounding of baked hair and multiplied hair.Procedural Animation recording directly to Alembic files.The ability to blend hairs which were grounded, allowing full control over their shapes.Better optimized strand movement in Edit Guides, including automatic resampling.Elastic brushes and editing modes to allow for easier modification of hair as a volume.Support for 3DS Max’s native Arnold renderer.SeExpr support for generating strand data in flexible ways while being able to access internal strand information.Weaver and Weaver Pattern for generating woven hairs such as in rattan furniture, wire fences, or cloth.An Adopt External Guides operator to use a separate guides object for controlling pre-modelled hair.The ability to import Alembic hair from external assets with all information intact.A Change Width modifier with a better way of controlling hair width.
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A Braid object for usage together with clumping to generate braids.A Clumping modifier with powerful features like per-clump management and clump patterns.A Normalize modifier to fix intersecting hairs.A Harmonic Oscillator modifier provides a quick and easy real-time way of simulating basic fur and hair dynamics.
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